Wednesday, 24 July 2013

The scintillating gait of the Unicorn

I have been playing Robot Unicorn Attack 2. This game got me thinking about Drakkeil and 5x5 because it has a unique way of reinvigorating repetitive play. 
Every time you die you go back to the beginning and play through the same level. The kicker is that you are given challenges. Collect so many tears or dash so many stars to get points towards levelling up. Playing the same terrain feels different with new and evolving goals...
RPGs often reward the player for what they have done. By providing goals that give the player levelling agency (more hp, skills or whatever) the enticement becomes a goal in itself rather than a means to an end.
More on this soon.

Wednesday, 10 July 2013


My goal for this blog is to use it as a personal springboard for strip mining the smart thinking out of videogame design and cramming it wherever it will fit into tabletop RPGs. This kinda goes against the grain because most of the the blogging that I read about RPGs places little or no value on what video games can teach them.
This has escalated in recent times with my acceptance into the grand and hallowed profession of RPG freelancing and the unexpected start and success of my new campaign. 
The freelancing is something that I hope to write more about in the future. Suffice to say that it came to me largely due to the spontaneous intersection of dumb luck and stupendous bravery. Nonetheless, like a petty thief who finds himself running down a back-alley from the sound of whistles, grasping a gaudy and fragile jewell, I intend to keep running. 
My new Campaign is coming together so well it is writing itself. To this purpose I am going to start posting using it as the testbed and proving range for my video game thoughts.