Monday, 6 January 2014

Bandit Country: Creating a Character

The Character creation mini game:
This is rough and unedited but gives you an idea of how it works. Refer to prior Bandit Country posts if this isn't making sense.
Specialties
  1. Select 2 Specialties and Draw a line through them. These are Untrained.
  2. Select an Entry Specialty and draw a Circle around it. It is at Elite level training, the highest. This Specialty is what got you noticed and engaged in your previous career. It is also the Specialty that best suits your personal ability. It seems easy to you because it caters to your natural strengths.
  3. Select a Defining Specialty and draw a Circle around it. This one is also at Elite level Training. You had to work for this one. Gaining the highest capability in this Specialty is one of your career highlights. The results you can achieve with this Specialty represent your aspirations.
  4. Select a Transition Specialty and draw a Box around it. This one and all the remaining Specialties are rated at Professional level training. This one stands out because it is the reason you got out of your prior career and became a Consultant.
  5. Now it is time to draw your career path. Starting with your Entry Specialty, draw an arrow to a neighbouring Specialty either horizontally, vertically or diagonally. You cannot link an Untrained Specialty. An eligible Specialty can only have one arrow coming in and one going out. Arrows can only link to a neighbouring Specialty. Continue linking your Specialties until you get to your Defining Specialty. Now, following the same process link it to the Transition Specialty. When you are done you will have a single path of arrows extending from your Entry Specialty to your Defining Specialty and then to your Transition Specialty. The Untrained Specialties are unlinked.
  6. If you want you can create a professional history for your character.
Starting with the Entry Specialty, write a sentence or two that describes an Event that was important in the Character’s life in the context of that Specialty.  Take as much license as you need to chart your Character’s successes, failures and dramatic moments. Maybe the event impacts the Character, someone they care for or a professional or personal competitor, either way, it is meaningful in your Character’s life. Follow the arrows and repeat for each Specialty in order. The Untrained Specialties do not get events.
The three key Specialties that deserve special attention are the Entry, Defining and the Transition Specialties. The Entry Specialty should be a story of success; how a rookie with talent got noticed and gained entry into the elite circles of their profession. The Defining Specialty should be one of struggle and challenge; a professional achievement at personal cost. The Transition Specialty story should be one of change and coping; did the Character initiate the change? How thoroughly have they coped with it? How has it changed their relationships with ex-colleagues and personal acquaintances?


Assets
Assets are a contact and the resource that the contact can be tapped for.
Assets
  1. Technical Expertise (Techs) (Specialty)  Eg:
Intrusion:- Break In Team
Repair:- Aircraft Mechanic
Operate: Welder
Medic:- Mobile Trauma Team.
Tradecraft: Analysis / Red Team.
Infil:Exfil: Transport
Security: Bodyguards
Fireteam: Raid
Surveillance: Watchers
  1. Funds -money or the equivalent.
  2. Site - a location prepared for a specific application.
  3. Tools - For advanced application of a specialty.
  4. Documents:- Forged/ copied or even legitimate documents to create or support a cover or objective.
  5. Access - Intelligence products.
  6. Front - a false organization with background and relevant authority / .
  7. Logistics - movement/ freight of goods.
  8. Trainer
Each Character starts with 2 Assets. Using the chart below, from the Start point in the Centre, chart the path from the Entry to the Defining Speciality. The number in the final box indicates that Asset. The Asset score equals the number of steps.
Go to Start and chart from Defining to Transition Speciality. Again, the number of steps equals the Asset Score.


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2
3
4
5
8
5
1
7
6
7
3
START
4
7
6
8
2
6
8
5
4
3
2
1