Sunday, 17 November 2013

Busy Times

No posts over the previous few months but some significant successes to make up for it.
The Drakkeil campaign is going really well and I am learning (and remembering) more about the art of moderating and writing content for a game. You have to be your own editor and that is a difficult task if you don't want to slink about on trope crutches. Jeff has continued to refine 5x5 and it remains my goto game for genre emulation.
I decided to get serious about writing and sent in a sample to a line developer of a new game when I discovered an open call for submissions on This lead to a request to submit an idea for an adventure which I did and was then asked to write it up. I did that and after going through several lengthy iterations it is now with the editor. It has been a great learning opportunity and I look forward to being able to blog further about it.
After reading blogs for a long time I decided to actually look around the web and find roleplaying communities beyond the safe and familiar boundaries of I discovered /r/rpg  and shortly thereafter they hosted their inaugural Weekend RPG Jam competition which I am honored to say I won. I worked hard on my game Flower, I encourage you to check it out and let me know what you think. Over December I am going to teach myself Scribus or some similar layout alchemy and I will prettify and update Flower and release it to the wild. 
And my daughter just turned 8 weeks old.
Today I discovered National Game Design Month. Only 14 days to go but hey, I'm gonna economize, I'm gonna rework a game I have been romancing for years but never really wrote in any coherent form. In less than 2 weeks you will locate my secrets, turn my people and evade my security and while the big Agencies are feeling the political leash in this post Snowden age, the contractors are running wild in Bandit Country.