Thursday, 5 December 2013

Class + Reward = Fun?

I have said before that the most interesting things that I read that influence how I Design are being written about video games, thus the name of this Blog.
Classifying player types was all the rage a few years ago and usually creeps into the GM advice section of games that haven't realised that it is pointlessly academic.
Except in the case of video games where monetarisation is the wicked drug that is luring good designers from their safe cubes and out into Indi-armageddon.
This article on Gamasutra is worth a read if you are having a hard time linking Players and Rewards in a way that results in a fun game.