Forget about Louise, today's post is all about Thauma! A sense of wonder and marvel that can arise during gameplay. Thauma is largely engendered by the GM-player relationship and somehow exists in a niche from which it will only emerge if the right conditions are met.
Experiencing Thauma in play and the desire to experience it again is a potent motivator. A recent post on reddit asked what readers want in a RPG blog. A common reply was actual play reports, often specifying that they want the rules interactions minimised. Why? Readers want to share the experience of the gameplay, they want to harvest the Thauma.
Considering that Thauma emerges from the group experience of play, can a designer encourage or enable it in the game itself? I think that the answer is `yes'. I also think that the answer is more complicated than that. Follow the link above and read more about Thauma at What Games Are. Check out the crosslinks on the Thauma page. If you agree that the answer is yes, tell me why?